Toofer

Toofer a6

  • made flat map ever so slightly less flat
  • Added some fences to limit a sightline from mid house that let you see all three exits from spawn courtyard.
  • Unangled stairs.
  • Added more space to sniper hut.
  • Removed TF2Build.
  • Patched up bad displacement with block bullets.
  • Replaced fence on walkways with a more solid block.
  • Plugged a hole between the rock and the wall. Lazily.
  • Grown some grass.
  • Replaced the odd rock formation with a (hopefully) more natural arrangement.
  • Blocked a no good very bad sightline from the mid house into the spawn courtyard.
  • Added a window inside mid house.
  • Added a fence to block sight on CP from mid house.
  • Floor is now hi-res TF2 Build because everyone totally loves TF2 Build.
  • Replaced the orange dev texture with pure hazard stripes since apparently orange dev is not enough indication.
  • Raised some roofs.
  • Some basic optimization.
  • Opened up the cap point to hopefully make it harder to defend.
  • Other changes to accomodate the new point.
  • Dirt changed to displacements.
  • Modified health pickups through the map.
  • Removed the large healthkit above the point.
  • Unclipped the clipped angled roof close to the point.
  • Widened the alleys leading to the point.
  • Doubled the time needed to capture the point.