Tondo

Tondo B5E

Haven't made any updates or touched valve hammer in a while because I was busy a lot. and I was still an amateur mapmaker myself (and probably burnout too). but I plan to release the redux redux version of the map in the future and my other wip maps. tondo though as my first map become tricky due to me trying to rush to the beta. but currently I am trying to change the layout up a bit or well considering to remake the entire map altogether in a new layout and maybe a newer concept.

that's it thanks for reading.
A rather experimental changes for Tondo

  • changed the capture point layout, adding some cover and some high ground
  • adjustments on elevation of some floors around mid
  • added a jump pad replacing the stacks of crates ramp
  • removed the flank route that goes to the other side without reaching mid
  • detailing adjustments
  • lighting color adjustments
  • added lighting out of bounds
  • some out of bounds detailing
  • and miscellaneous fixes
  • added some out of bounds detailing
  • removed some func_detail to make movement or gameplay smoother
  • added several sightline blockers
  • added a ramp towards the point
  • adjusted pick ups
  • added some clippings
  • prop changes and minor optimization

(It's been a while, since I updated Koth_Tondo)
- disable collisions on some props
- made the high ground less confined, by removing the pallet that was blocking
- added a ramp to the side of the stairs
- decreased the width of the stair route towards the point
- added back the flank route that passes behind the point
- miscellaneous detail changes and light adjustments
- fixed clipping near out of bounds area so it cant be stand on
- adjusted lighting. made the spawn rooms less bright
- detail changes: added some trims on some windows and doors
- made middle more space, removing some props
- removed the second stairs that lead direct to the point and made it a dropdown instead
- added plumbing
- miscellaneous changes, etc
- added out of bounds detailing
- reduce more prop clutter
- filled the gap in the bridge
- prop adjustments

* might be coming near to RC. if there is less issues
- the update is mostly light adjustments, adjust brightness of some part of the map and lighting ambience, removed lights in unplayable parts of the maps
- disable collisions of some props
- adjusted some clippings in some parts of the map
- added props to block sightline
- texture changes
- Miscellaneous detail changes

The layout might change slightly in the next update, might be implementing more height variation to make it less flat in general
- mostly an optimization update
- adjusted performance in the map, adding occluders, and area portals
- some detailing adjustment
- Reduced props
- fixed some overlays
- added more player clip
- replaced the crate stair case with ramps instead
- added some small health kits
- changed fence texture to a wall texture
- texture adjustments
- added more prop detailing
- fixed clipping
- adjusted respawnwave time
- adjusted trigger for supply cabinet
- made the small stall into mid more climbable