* Added a sign in spawn explaining the gamemode
* Clipped off the upstairs bit in the building to the side, and also clipped off the elevator
* Added a side-area in the narrow mines to make it more interesting and less bad
* Removed some health pickups
* Added ammo packs
* Changed the cart track; it now takes a right turn into the mine rather than left onto the bridge at mid. Since the carts would cross paths, 90% of players would die in the first 10 seconds. Between this and the track being too long, winning the round via cart capture was nearly impossible. This new track is much shorter and the carts now only cross paths near the end, rather than at the start.
* Added a force respawn during setup to ensure all players are alive on round...