TF:Z Orange01

TF:Z Orange01 0.3

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TF:Z Orange01 0.3

Official plugin not available yet, but it works with most Zombie Fortress game types.

This is a map engineered for an upcoming 4th community take on the zombie survival concept. This time however, things will get done right.

Instead of adding crazy health modifiers and ridiculous movement boosts, Team Fortress: Zombies decides to keep class individuality as a core value. Scouts will be Scouts and Medics will be Medics. The zombie weapon pool allows for fun and imaginative combos without being over/underpowered.

All 9 classes have unique advantages in terms of hunting and surviving, and we've tried to make things as close to vanilla as possible to avoid overly complicated plugins or those "What even killed me??" moments.

If you would like to help contribute, or just want to beta test, click the link below to join the Discord server!

https://discord.gg/uEPPEy3
Author
Aleph Null
Downloads
791
Views
791
First release
Last update
Category
Other Nonstandard Maps

Latest updates

  1. June 15th - Instructional Update

    + Added basic goal instructions for both teams during setup time + Other QoL changes
  2. June 9th - Setup Update

    + Fixed Red Engineers not being able to build sentries on sloped surfaces during setup time + Added a warning to Red players about crouching while switching classes at the beginning of setup time + Turned the cold light on the escape point into...
  3. June 8th - Spawnroom Update

    + Added another Blu forward spawn + Fixed Red Engineers not being able to build on sloped surfaces during setup time