Horizon

Horizon RC1

Changes:
- Reduced slope of hut roofs near mid
- Closed up small platform next to spawn rooms
- Tweaked outdoor lighting
- Changed all rock wall textures
- Added more detail around the map
- Probably other things i've forgotten as well

Workshop release should be out soon

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Mostly just more detailing this time round, ive done a 3d skybox as well as some fancy colour correction as well, so be sure to let me know what you think!

Oh yeah, and in case you missed it, the map is now called Horizon. It was a tough decision deciding on a new name, but I think this best fits the theme and overall look and feel of the map.

Next up will be some optimization + fixing things along with the steam workshop release, as well as some promo video stuff.

Oh yeah, and screenshots:

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Lots of detail, everything is mostly textured as well as redone spytech interiors

Displacements still need a bit of work, as well as a few more props and things scattered around the map.

Lots of screenshots:

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So as you can probably tell by the screenshots, I've had a change of mind, particularly around the overall theme of the map. As you probably know Terrace was intended to be set in a European town, however I've decided to switch the theme to a badlands desert-ish sorta theme for a few reasons. I started detailing terrace about a month back after the last version was released and detailed pretty much all of blu's side of the map. While it turned out alright I wasn't really happy with it and after a while completely ran out of ideas. I tried various things but none of them turned out great, so instead of abandoning the map altogether, i'm trying a different approach. I'm pretty happy with what I've achieved so far with the new theme, but we'll see what happens. However if anyone would be interested in picking up where I left off with the other version, it would be cool to see it finished in the original theme. Also if anyone has any name suggestions let me know since Terrace no longer really fits the theme of the map.

oh and also, the assets that I created for the previous version of Terrace will be released soon once I fix em up a bit.

Screenshots:
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Just a quick update to add the missing textures, for some reason repacking the map caused it to not recognise a few of the textures so for now the file size is a bit bigger since it isnt packed. But hey, its better than nothing
Been a while, here's whats been changed!:
-Detailing around mid and side areas
-Changed spawn room layout to make side exit more useable
-Clipping improvements
-Custom models

Unless there are any outstanding problems with the map at this point, expect this to be the last of the alpha testing.

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its been a while, but here's what been changed:
-redesigned the far right area (again) and added a new higher route
-angled the exit from the right building at mid to direct players towards the control point
-angled the window exit at mid and enlarged the window
-removed the area underneath the control point and added trees on either side of the capture zone
-removed small walls in some parts of the map to make it easier to move around without getting caught
-improved clipping
-lowered the height of the huts by the capture point

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Its been a while, but finally ive gotten around to making a few changes,here they are:

-The middle point has been completely redesigned to make it easier for teams to recapture and harder for teams to stay on the point
-the far right area has been redesigned (again), removing the hedge walls and making the route more visible
-added some crates and planks by the tunnel to help players access mid
-minor clipping changes to make parkour easier

Heres a few screenshots:
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Changes:
-Added a new route on the far left that leads to a dropdown window
-expanded the areas of either side of mid (again) which are no longer displacments
-added a few out of bounds areas around the map
-added a few custom props
-adjusted spawn positions
-added soundscapes
-added areaportals

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more major changes this time as well as a few fixes and tweaks

changelog:
-rebuilt spawn areas to make all different routes more equal
-spawn areas are now sealed off from the rest of the map
-opened up the garden area and added a new route going into the houses on the sides
-minor detail inprovements
-optimization improvements

probably more that ive forgotten as well

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