Made a few small changes and fixes based on feedback:
A2 Changelog:
- Reduced size of cap area slightly to stop players from capping behind the hedges
- Reduced the spacing between beams on wooden structures at mid so it is clear they cant be fallen through
- Fixed clipping in some places
- Changed the grassy areas either side of mid to make attacking from this angle harder
- Added cubemaps
- Reduced respawn wave times
- Reduced health and ammo
- Far left out of bounds area is now a garden, I may open this up to see how it plays
- Fixed detail sprites
- Heightened wall of spawn area to make sense to have a clip brush