For the record, I am well aware of missing textures in the versions you download.
I have tried every method and tutorial here on TF2Maps under the sun to compile and to bake cubemaps.
I have used Pakrat, VIDE, and other tools.
I have had enough; and am not interested in redrawing this at a smaller scale from scratch.

The new posted link will bring you to the version I run on my server.
It is the most working version I have.
If you still encounter issues, let me know- I might just give this file to someone else to compile at this point.
  • Filesize was successfully reduced, now around 33MB!
  • Cubemaps were fixed, default ones were removed (hence the lower size)
  • Recompiled with VIDE
Updated 10/04/2017

Added:
  • Props in the main lobby to restrain sightlines (just a little)
  • Props to Bridge to restrain sightlines
  • Brushes/props in Waiting Area to restrain sightlines
  • Visible capture bounds to Waiting Area
  • Props near Subway Platform to restrain sightlines
  • Trees (outside)

Removed:
  • Lights on the sides of the bridge
  • All textures not visible to the player by normal means

Changed:
  • Glass on Resupply areas --> One way glass
  • A substantial amount of brushes to func_detail
  • Cubemaps (rebuilt)

Inform me of any issues you run into.
I was informed that Scouts using the winger/atomizer could access the vents for the opposite team.

Patched/Blocked using respective func_respawnroomvisualizer s.
Updated:
  • Lighting
  • Displacement alphas
  • Custom signs
  • Resupply signage
Added new props in:
  • Main Lobby
  • Waiting Area
  • Platform Area
Recompiled using VIDE.

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