Tenebris a8

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  1. Another Necromancy update.

    It will probably be a long time before I update this map again.

    * Added destinations for Monoculus's portals
    * added a "loot island" area, with an exit portal to the train station.
    * Added a 3D skybox that you'll probably never see
    * Considered changing the lighting color based on feedback from tf2maps play-test, decided not to.
    * There's still a way to spawn Monoculus.
    * Moved resupply lockers down 1 hammer unit, so they don't look like they're floating.
    * added Red and Blu team signs in the train station center area
    * Brought 2 buckets back from the dead by changing them from prop_physics to prop_static.
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