tc_ironton

tc_ironton a4a_reup

  • New map in spawn area! hopefully clears up at least a little confusion
  • Clipping on WZ connecter fixed.
  • Warmup time increased slightly.
  • Capture time increased slightly.
  • Truck on Y; now a car, can't get stuck inside of anymore
  • tweaked around some walls on WY connector, WZ connector, and (SUPER SMALL) on YZ connector.
  • Logic involving the blue finale has been fixed.
    • Hopefully that's the last issue with logic, but I doubt it :p
  • Cap zones's required time has been been reduced to 3 seconds for the central areas, 2.5 seconds for finales.
    • It felt as though it was too difficult to capture areas, even areas that were intended to be defendable for a team comprised of offense classes.
  • When leaving W, going towards Z, there are two openable doors on the right now. They are shared with the WY connector.
  • Many doors have been widened.
  • W's corridor pointing toward X has been widened.
  • W's corridor roof has been raised.
  • Corridor doorways WY can't be seen all the way through nearly as much. (slide door W to break room Y)
  • Y's spawn awning is not as gigantic anymore.
  • Small building near Z spawn no longer clipped to the skybox, can be jumped over now.
  • Some areas have subtly gotten more fighting space.
  • Setup timers are now 15 seconds instead of 30 (25 for finales from 45)
Mostly what did get tested got changed; some areas were not fought in and I can't really make an accurate assessment on how those areas would best be changed without seeing that. (most notably area X and it's connectors to W and Z)
Goofed the logic, my bad!