A payload map, made for the Back to Basics contest. This is going to play terribly and need three remakes in the first 10 alpha versions, but might as well see how it goes.
This was fun to make, especially since I was learning how to do two things: using manifests, and keeping all macro geometry to the 32/64HU grids
Screenshots as of A2:
Custom content used:
Wonderful catlamp, by pumpko