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talltown a12a

- Replaced the dome above the point with a spikey plant rack that damages players that are on top of it.
- Added more plants to the map.
- Added a 3D skybox.
- Added a small wooden wall on the balcony's.
- Added a new route from spawn to the staging area.
- Shortened the distance from Spawn to middle.
- Remoddeled the right passage from staging area to contole point.
- Moved the sun possition.
- Added team colors to the jeeps on the middel point.
- Removed a house infront of the spawnrooms.
- Closed off the right side route to the control point.
- Added more space around controle point area in the width.
- Added a small building on the left route right out of spawn.
- Added a jeep for cover around the control point.
- Added a ramp on the left side near the control point giving access to the balcony.
- Added more detail around the spawnrooms.
- Added walls around the controlpoint that lower and raise depending on who controls the point.
- Fixed hearth and ammo patches not showing propertly
- Upgraded the heath and ammo across the map from small to medium.
- Moved around some heath and ammo packs.
- Changed the right buildings routes to the point.
- Set the capture time to 6 seconds.
- Added more team colored textures over the whole map.
- Removed the walls around the point.
- Widdened the map by 64 hammer units.
- Set all the foliage to not cast shadows.
- Removed some foliage around the control point.
-Added a sign to warn for the one way dropdown.
- Set the capture time from 12 to 8 seconds.
- Improved the left side route for better access to the balcony.
- made a hole in a wall on the right side route to give easy access to the balcony.
- Added a (sentry stopping) flowerbed next to the shead.
- Changed the heath patch to white.
- Changed the ammo patch to the team colored map side.
- Added a dome above the capture point.
- Made it a lot harder to stand on/in the tree.
- Blocked off the center route to the balcony.
- Removed the sign by the balcony.
- Altered/ cleanedup the rightside route to the point.
- Moved staging area/warehouse doorway more towards the point.
- Moved the health/ ammo in the warehouse.
- Added props infront of the warehouse shutter door.
- Added detail to the buildings around spawn.
- Added detail to the staging area.
- Added a lot of detail around the capture point.
- Added more detail and textures.
- removed the walkable roof near the spawnrooms.
- added clipping to a lot of the ramps.
- remoddeled the houses next to the control point.
- added more textures.
- added a car in the warehouse for more cover.
- Added sound scapes for the spawnrooms and the rest for the level.
- Added some props for cover and looks.
- Added small health and ammo packs to the entrances to central courtyard.
- made the area around the control point to the balconies shorter.
- made sure that you can not stand in the tree.
- made the anti-spawnroom roof a maximum hight of 256h so you won't take fall damage.
- Fixed some textures appearing black in game.