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Synthetic Event Release

A spooky King of the Hill map at a possibly Haunted Estate

  1. MegapiemanPHD
    * The Sinclair Estate is a place of mystery. What was once a place of old money and built by a wealthy family has become little more than a cluster of decrepit buildings, buildings that hold a secret.

    Annabelle Sinclair, the sole heir to the Sinclair fortune spent years alone on the property, fully consumed by her research. Using a combination of Magic and Science, she retrofitted the estate to cater to her experiments over the years. Bodies, machine parts, potions, and occult paraphernalia began to the grounds as her research lead her closer and closer to the goal of creating SYNTHETIC life and a full understanding of death itself. Her advances in Science and Magic had been fruitful over the years but, the years, had not been kind.

    Death eventually found its way to the Sinclair estate, despite having been given poor directions, and the property was quickly put up for auction.

    Due to some...complicated error in the paperwork, both Builders League United and Reliable Excavation Demolition find themselves reluctant co-owners of the Estate.

    Now both companies have to send their bloodthirsty mercenaries to fight one another,*

    KOTH_Synthetic_Event (Sinthetic for those who wanna get fancy) is a re-themed version of my map, Koth_Synthetic. It has your stock halloween stuff such as spell books, pumpkin bombs, and a night time setting as well as a few other things hidden around here and there. I would like to send out a MASSIVE thanks to many of the people who helped me with this project, either by making custom assets, letting me use their unreleased assets, or releasing assets to the public that I could download and use from this site. Specific thanks go to FDG5, Blaholtzen, DatGmann, and Hutty for working with me to make custom content for this project.

    Layout and detailing - MegapiemanPHD

    -FGD5 (https://steamcommunity.com/id/ure19766/) - Creeper Truck, Plaque
    -Hutty (https://steamcommunity.com/profiles/76561198062721414) - Synthetic Tank Vat
    -DatGmann (https://steamcommunity.com/id/DatGmann/) - Painting Frames, Scale, Small Jars, tesla coil, specimen jars, dead bodies, resupply cabinet, tesla coils big and small, cauldron, Newspaper
    -Blaholtzen (https://steamcommunity.com/id/blaholtzen) - Paintings, Botler, Scale, Small Jars, ornate rug reskin,
    manor table reskin, bloody barrels, operating table retexture, cork board retextures, chalkboard retexture, mercenary park lab equipment retexture, newspapers, elder sinclair painting, Newspaper texture, cauldron texture, tesla coil texture
    -Frying Dutch Man (https://steamcommunity.com/id/createvi) - Microscope

    *Non Specific*
    -Megapiemanphd - merc park pipes lod edit
    -Pont (steamcommunity.com/id/squishy_derg/) - Industrial Pipes with Vertex Lighting
    -Mic (https://steamcommunity.com/id/BeerMoneyGames/) - Old Wheelchair
    -Valve - SFM Beta Content

    -Blaholtzen (https://steamcommunity.com/id/blaholtzen) - wallpaper, ripped wallpaper,carpet and wood panneling, cobble, stone wall, various wood, corroded copper, invites,roboter poster

    *Non Specific
    -Megapiemanphd -glasswindow001_lite, glasswindow002a_lite

    -Blaholtzen (https://steamcommunity.com/id/blaholtzen) - boss theme, dapper cadaver edit, more gun edit, phonograph noise, saxxy edit, Petite Chou-Fleur edit


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Recent Updates

  1. Release Version
  2. Dialing it in
  3. another day, another update

Recent Reviews

  1. Anonymous
    Version: rc3d
    Enjoyable koth map that reminds me of koth_arctic with a route under the point. The boss on this map would be praiseworthy technically, but as a player felt like a letdown being a glorified Skeleton King. I'd imagine more potential would come if not limited by Hammer alone designing that boss, but still fun nonetheless.

    One major gripe for me with this map would be looking backwards into the window of BLU's spawn tanks my FPS for seemingly no reason. Not even Wutville that renders the entire map did that, but some random room on this one does. At least it's in an unimportant area, and who knows maybe it's just a me problem.

    Other than that, the layout felt very clean except for some crazy sniper sightlines. What's great though is you can avoid them and flank around unlike in Viaduct where you have to funnel through one area to proceed. I liked it more than I thought I would.
  2. Alex.bsp
    Version: rc3d
    good fun map with a great theme overall happy it got in