Alpha 3 Changelog:
- Redesigned the back layout of team bases to be less confusing and smaller in general
- Changed the lower gorge layout and design
- Moved bridge position slightly
- Removed the vent exit outside the team bases
- Added triggers to the deathpits to return intel if the carrier dies
- Reduced light brightness in the vents
- Added very minor detail props

Screenshots:
20170129010047_1.jpg 20170129010146_1.jpg20170129010205_1.jpg 20170129010255_1.jpg 20170129010326_1.jpg 20170129010353_1.jpg
Alpha 2 Changelog:
- Renamed map to Sweetwater Redux to avoid previous file conflicts
- Narrowed the middle of the map and moved bases closer
- Added some more cover on each side around the gorge
- Made the vents wider and easier to enter/exit
- Made it easier for all classes to access the outer vent exit
- Added ramps up from the lower area of the canyon to the upper
- Blocked off an unused route in the bases to see how it plays
- Added a ramp up from the flowing water so players have an opportunity to save themselves
- Added a small building at the main exit of each base with a window to help ease sightlines
- Upgraded some health kits from small to medium
- Brought magical floating trucks back down to the ground
- Fixed areaportal issues

Screenshots:
20170115212011_1.jpg 20170115212059_1.jpg 20170115212024_1.jpg 20170115212039_1.jpg 20170115211942_1.jpg