Surge

Surge A5

- New forward spawn for Blu when attacking D, quite a chunk further forward, marked with a dynamic elevator in a new shaft. Might end up putting a door in front of the shaft in future?? Or moving the location entirely and scrapping the elevator idea?? Stay tuned.
- Rearranged forward spawn for Blu when attacking C, changed exit door position.
- Changed up the awning and balcony above B to help make a route more clear and wide for attackers, and removed Blu's one-way door onto the balcony.
- More spawn wave changes.
- Changed spectator cam FOV.
- Nobuilded the Donut.
- Pickup changes.
- Clipping improvements.
- Various minor prop, geo, displacement, overlay & lighting changes, some to fix harsh sightlines and/or bastard sentry spots, others just for general quality of life and routing.

- While developing this version i realised my blizzard particles and explosion smoke particles go in completely different wind directions and neither is rotatable and im upset.
I'm working on this map again after a few months !!

- Redid dev texturing scheme.
- Changed and removed shutter doors into C.
- Made the flank route under C less windy.
- Some small geo changes and a new ramp at C.
- Replaced the one-way door into A with a setup gate to make it more clearly a one-way from both sides.
- Doors that lock closed over the course of the map now crush players instead of getting them stuck.
- Adjusted spawn timers.
- Removed that weird cranny for pickups just before B.
- Pickup changes.
- Changed health pickup patches to white.
- Propagated soundscapes throughout the map, not just the first area as before. Switched to using trigger_soundscapes instead after having some issues with proxies.
- Clipping improvements.
- Changed some spawn wave times.
- Nobuilded most crate, barrel, etc props throughout the map.
- Added some more ammo packs to last for attacking engineers and spies.
- Expanded Red respawn trigger to whole spawnroom.
- Extended a push trigger on the donut.
- Made the D20 serverside again.
- Significant lighting changes.
- Removed a lot of shutter doors.
- Marked all inactive doors as such.
- Opened previously one-way door for BLU after capping B, added an arrow that appears to signify this.
- Hopefully fixed blu forward spawn floor.
- Made cart animate when moving.
- Indicated spawn blocker between C and D with a sound effect and a prop skin change.
- Added extra plank bridge in the A to B area to help with guiding players.
- Added a couple extra windows.
- Renamed capture points C and D.
- Moved a set of pickups.
- Made d20 clientside.
- Swapped track props on donut for plankless equivalents.
- Snowcapped some props.
- Some sign changes.
- Removed some visible nodraw.

- Cart still can't fall down the hole :( should hopefully get it working by next version.