Sulfur

Sulfur rc2

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Improved Visuals in many areas
Water is expensive now (can be turned off in client settings)
Fixed rocks not being vertex lit
TREESWAY!
- Fixed the overtime bug (Thanks Hydrogen, Benoist! Huge help!)
- Improved visuals of final point
- Swapped in new jungle foliage
- Added detail sprites (Why weren't these here before?)
- Other small visual tweaks

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Beta 4:
Fixed some visual inconsistencies
Tried to fix the overtime spam bug again
Added some new models from E-Arkham and Donhonk
b3:
Clipping improvements
Optimisation improvements
3d Skybox
Finished detailing out of bound areas
Fixed visual bugs
b2:
Fixed building in blue spawn
Clipped stairs missing clips
Improved clipping
Added the respawn door I forgot on red final spawn
Fixed D door from red forward spawn not opening
Fixed broken water door
Brightened up dark corrodor
Fixed map exit exploit
Pit now has death trigger :)
Nobuilded areas where sentries could be hidden
Soundscapes
Uploading again because for some reason it didn't work the first time - same version of update
b1:

Artpass
Some stuff that I forgot because I've been detailing this for literally months

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a10:
Modified the A-B connector so it can't come out behind B
Added a temporary-fix build uber area in blue spawn
Red respawn time when blue caps C increased
Consolodated B routes
Gave blue an opposite-height over C
a9a:
Quick fix for blue spawn door