submundo

submundo a7

added more custom textures
props, and clipping around some props
some sniper perch spots
underground ramps push stalling hales after a few seconds
flank routes segmented and more exposed in the middle
bridges connecting corner platforms removed

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sorry

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changes:
corner platforms connected, many hp and ammo packs relocated, massive light changes for better set the atmosphere, more custom textures, improved portal area, opened the sides behind triangular pillars, changed positions of both red and blu spawns for better timings.

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Most notable changes:
Added custom textures
Carved some more room to the sides
Visibility: Lights located more uniformly
Re scaling some stuff
Minor layout changes
Ammo/hp packs changed

Expect more custom textures, it's getting closer to an actual b1

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The third update arrived, and it's very close to enter a beta phase. I am proud of the changes made and I hope y'all too. I'd appreciate comments on what you feel it needs to change gameplay wise. So, here's a list of the changes:

  • Layout changes and geometry additions for gameplay
  • Introduced non-dev textures to key parts of the map
  • Dimmed general light spots that were too bright
  • Teleport destinations spots are now glowier
  • Placeholder teleport warp models added
  • Hale spawn area relocated to a less exposed room under previous spawn location
  • New red spawn area added on red upper side
  • Whole upper level widened and lowered
  • Removed trigger hurt on torches from pillars
  • Props added in secret room
With this, I now rest for New Year's eve.
The map's first update has arrived, the new changes are as follows:

HD and ammo spawns slightly relocated
portal floor/lava pit raised, closer to the middle ground
Many geometry changes:
  • -Corners opened to the lava pit
  • -Sidewalls carved for more ground
  • -Platform in the middle has been lifted and now connects to the pilar
  • -Minor changes to end of staggered geometry and ramps from both spawns

Added blood overlays on teleport destinations
Tele destinations now face the center of the map

This info can be seen ingame on the banner over blue spawn.
Edit: formatting
2nd edit: screenshots added lmao

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