Changes for A2:
- Broke up the long pathway near the beginning of the map towards where the second bomb appears.
- Added a new flank on top of the building to reach the choke at the beginning of the map. (the choke will get a change on A3)
- Added a building towards the back of the map to break up the long sightline.
- The bombs now cross the map again after traversing the bridge/ravine.
- Added a forward upgrade station.
Upcoming for A3:
- A point_populator to pause the wave as the door for the forward bot spawn opens.
- The chokepoint at the beginning of the map will be edited to have better flow, movement, etc.
On an unrelated note, the required ClassIcons are now in the .zip file.