Yes, you read that right! The containers are gone! Well,
most of them. I kept in a very small amount of them that had a major impact on gameplay. Don't worry, most of them are gone. Here's a list of the changes this update:
- Almost 90% of the containers are gone: Need I say more?
- Psuedo-Detailing: I felt like my map needed that extra kick, you know? I've scattered about a few industrial panels and computer consoles.
- Major Geometry Changes: You'll notice that the main warehouse has changed dramatically. The sniper balcony has been revamped and there is now a wall. You'll also notice changes in the sniper balcony access room and side rooms.
- Height Variation: I fixed it! The sniper balcony now clocks in at 256 Hammer units and will not hurt you if you walk off. Hooray! I have also fixed up a few doors and lowered them.
- Improved Displacements: I managed to find some time to fix up the displacements and smooth them out. They look a lot more natural now.
You might notice I haven't done anything I teased in the previous version. That's because I don't have enough feedback on the layout to start transforming it. As for the skyboxes, I'll get there. And cubemaps.