Fixed the missing materials.
Did some more detailing and fixed up a few things. Next up are gameplay-related changes to tweak the meeting timings and stuff.

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After the last test I've added a couple of things:
  • Sniping ledges at the front of the map to give sightlines over the point.
  • Upper routes that lead to the awning over the point. This was quite a powerful area to hold because the only way to gain the height advantage was to go upstairs inside the building and out through the small window. The new routes should allow attackers to sneak closer to people on the roof without being seen, and give more tactical options.

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Added a spec cam, just to make sure it won't crash the server by having none at all.