While I am quite happy that the map seems to be shaping up quite nicely into something I'd personally say resembles a map, this update progresses the squishing of annoying sightlines and the issue that Last is too hard for BLU to push through.
CHANGELOG(given the changes can actually be counted this time)
- Cap 3 highground has been moved forward an inch so Engineers and Heavies on the highground can now more effectively deal with the lowground attackers.
- Lowground on Cap 2 now has a tunnel to the flank to more effectively allow the flank area to be used by both attackers and defenders
- Building that lead to the flank area is now stretched out a bit to avoid a yucky sightline.
- Last was given the following changes:
-- Widened rocks
-- two pillars are now available which are there to block sniper sightlines. They are placed in the rocks, so this shouldnt matter for lowground combat.
-- Widened the cliff area.
-- Added a new building that allows BLU to now take more notice of the flank alongside of giving BLU snipers/etc quite a decent sight of the point ahead of them.
-- Widened the window in the (from red's perspective) left building to allow BLU to further capitalize on the position.
Hopefully, the Last point is now a whole lot easier for BLU to take down while still, obviously, remaining a Last point!