After the last imp the impression was relatively solid that second was kind of a mess and too RED favored.
This update aims to fix the issue by not only making the previous *low ground* flank which:
- mostly benefited red due to them being able to simply jump down
- left BLU in a vulnerable position given its a lowground
into a *high ground* flank, but also introduces an entirely new flank to get to the highground of the second point.
Alongside of this various misc fixes were introduced such as setting the RED spawn back a little bit.
Hopefully, the second point will now be a lot more engaging and balanced!