Pretty big update, since a3 got a lot of good feedback.
Point A:
Point B:
- Widened area outside Blu spawn
- Added a fence that prevents Blu from walking to A too quickly, but the fence lowers after A has been capped
- Increased the size of, and added more cover to Red's high group at A to make it more defendable
Point C:
- Removed the roadblock
- Lengthened and widened the path between A and B
- Widened Blu's holding area before B, and added another building for more cover
- Turned one of the boxjumps into a ramp
- Reduced the amount of metal
Point D:
- Added another stairwell connecting the high and low flanks, so that Blu players are no longer forced to commit to the path they choose
- Added health and ammo to one of the stairwells, as well as filled the dead space in the room
- Turned a ramp into a boxjump so that Red can't reach the high flank as easily
- Reduced the amount of metal
General Changes:
- Made the left route more viable for Blu by giving it a height advantage, and making it harder for Red to reach
- Medium health kit on left route moved to the Blu side
- Embiggened the high ground for Red
- Gave Red more cover on their high ground
- Initial timer reduced (4:30 -> 4:00)
- A adds less time (4:00 -> 3:00)
- B adds less time (5:00 -> 4:00)
- C adds less time (6:00 -> 4:30)
- Might reduce this further in the future, probably to 4:00
- Updated/refined a lot of cover
- Lowered the skybox to something sensible
- Added some more signs
- Added a c a c t u s
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Staggering Rock a11b
Four point payload map, featuring Rocks