Spacepost

Spacepost b4

New Expert popfile.

Detailing Changes
  • Adjusted lighting.
  • Remade 3D Skybox.
  • Improved forward upgrade station.
  • Changed far left bot spawn wall.
  • Changed hatch area.
  • Slightly redesigned spawnroom.
    • New B1000 logo
  • Replaced jungle-y area with spytech.
  • Redesigned missile holding area.
  • Added detail to plain walls.
  • Added some props to empty space in some rooms.
  • Largers windows for lounge area.
  • Modified 2nd floor area with the hologram.
  • Changed oob area under the hologram.
  • Replaced dumptruck.
  • Replaced dewm crates.
  • Replaced dewm pickup models.
    • Now the only dewm assets are the deathpit textures.
  • Changed glass textures.
  • Fixed floating bomb arrows.
  • Fixed pitch black edges on ceiling lights.
  • Adjusted soundscape.
Gameplay Changes
  • Removed pipe ramp at hatch.
  • Upgraded med ammo to full ammo near hatch to make up for the lost ramp.
  • Widened room under circle dropdown.
  • Slightly widened large tank doorway.
  • Slightly shifted left bot spawn.
  • Adjusted clipping.
  • Improved collisions for rock props.
Technical Changes
  • Added .res file to fix missing hud icons.
  • Fixed bullet impacts for
    • moon glass
    • moon grates
    • force fields
  • Fixed changed filepath for model in upgrade station.
  • Boss teleport enabled immidiately instead of having a delay.
  • Fixed some floating point loss error things.

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  • Adjusted outdoor stairs
  • Half-clipped spiral stairs (the slope is too steep to fully clip them and you'd just get stuck)
  • Lowered volume of some sounds
  • Robots now beep and boop
  • Fixed getting stuck on a displacement
  • Aligned some textures better
  • Adjusted displacement alphas
  • Adjusted some misc details
  • Adjusted some clipping
  • Disabled fog
  • Changed one red ammo overlay to be white
  • Fixed a nodraw
  • A bit more optimization
  • Fixed Robot entity spam (probably)
Robot class icons are now provided in their own folder instead of being packed along with the map, be sure to install them to play the map properly!
Changelog:
  • Added detailed lounge area (behind glass)
spacepost_b3_bonus_2.jpg

  • New Upgrade Stations (in spawn)
spacepost_b3_bonus_1.jpg

  • Recolored ammo overlays to better tell them apart from health
  • More little details here and there
  • More optimization
  • More fade distances
  • Fixed ugly shadows in robot spawns
  • Adjusted finale
    • Currently a bit of a volume issue with the finale, if a loud sound persists please use snd_restart
    • to be fixed in the upcoming hotfix
Changelog:
  • Slight redesign of the back flank route
  • Finalizing nav mesh and popfile
  • Improved boss sequence and fixed particles thanks to Exactol
-Map has been given an art pass and is now at the beta level of completion
-General improvements across the board, too many to list in any patch notes

Zip File Includes
  • Map and Nav file
  • 3 Missions, Beginner, Intermediate, and Advanced
  • Crucial template file

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-Cleaned up all brushwork and everything is nicely on grid.
-Overhauled Lighting.
-New displacements outdoors.
-Detailing prep.
-Remade skybox.
-Enhanced Hologram area.
-Improved deathpit.

-Added areaportals.

-Redesigned stairs near deathpit.
-Added a roof to the upper exit leading outside.
-Adjusted health/ammo.
-Removed some dewm props.
-Removed Railings from deathpit.
-Adjusted bomb carrier arrows.
-Adjusted spectator cameras.

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-Hatch has been moved back and lowered for better gameplay when defending
-New shortcut from hatch to middle, one way dropdown
-Deathpit readjusted to be smaller and less intrusive
-Ramp added around upgrade builing in front, top area is now playable and buildable
-Fixed rendering issue up front by bot drop down

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A new update for spacepost!

Included in the zip
-Map bsp
-Map nav
-Two popfiles
-Template popfile (important!)
-Class Icons

-New advanced popfile!

Layout and Map Changes

-An incredible amount of health and ammo added around the map
-Altered lower right bomb route to take new path near the hatch
-Redid covered path in the back of the open area to be a balcony
ECAEFE948817DAD4D139293EE7305A99BE5669D3

-Redid top right route of mid to be more open
766B1F2BB3A2F8190AB55F3595F30156C6C6623A

06B1815F25F8BF75C5D47B4A0813A17C8712D2A0

-Widended top left route, subsequently making balcony smaller
-Added railings by the deathpit to comply with International safety standards
62F6DE79567BBD336FDC1A7E6C0410493F5D19E5

-Added some small platforms to the final ramp near hatch
-Added area behind the final ramp near hatch, bots can now use this as a path
4DD7EE63ADD1F1BF3D9918A6A4FB13ABFF46B8CE

-added carrier to skybox
-Severe improvements to tank pathing, should be less choppy on turns
-Additional bomb path holograms