slipway b2

Push the payload off a tanker, through a busy harbour and break into RED's vault!

  1. final fixes and detailing

    imperialist
    Finished detailing the map.
    Added something to Red's vault, that Blu team are trying to blow open.
    Addressed the comments and suggestions from the last imp.

    :jimijam:
  2. (almost) fully detailed, 3D skybox added

    imperialist
    Map is now mostly detailed and 3D skybox added. Minor fixes from recent playtesting. No major layout changes in this version.

    slip35.jpg slip39.jpg slip41.jpg slip44.jpg slip47.jpg slip50.jpg slip51.jpg
  3. fixes, changes to last & detailing

    imperialist
    General changes:
    Stages A, B and C are now mostly detailed:

    slip33.jpg
    slip31.jpg

    slip32.jpg

    Fixed missing textures & clipping issues
    Fixed spectator cameras not updating when points are capped

    A:
    Added a new route out of the water
    Added a resupply cabinet to the lower part of Blu's spawn
    Yeti Park forklifts have been rebranded
    Blocked a sightline from the warehouse to Blu spawn
    Removed an unpopular decal

    B:
    Redesigned the flank...
  4. CP4 returns!

    imperialist
    Changes:

    A new version of capture point D has been added! Escort the bomb cart through RED's warehouse, up a freight elevator to street level, and into RED's headquarters.

    slip27.jpg
    slip28.jpg
    slip29.jpg
    slip30.jpg

    Also:

    Fixed the one-way door at A allowing attackers to look in, instead of allowing defenders to look out.
    Nobuild added to all water in the map.
    Made a variety of clipping, vis and detailing fixes....
  5. minor fixes and detail

    imperialist
    Changes:
    Removed the deathpit at C, and added a way out of the water. Now none of the water in the map is deadly.
    Raised the skybox at point C.
    Changed the speed of the moving container to be slower near point C, providing more cover for Blu to use when attacking.
    Fixed a broken door at A that did not open when Blu captured A.
    Moved Blu's second spawn closer to B.
    Added a new route from A to B, giving Blu more routes to attack.
    Fixed a variety of z-fighting, clipping and solidity issues....
  6. General changes, Checkpoint 4 removed

    imperialist
    Due to the final point requiring a significant rework, it has temporarily been removed, so this version of the map only has three capture points:

    Changes

    General:
    Setup time increased
    Most deathpit water has been removed

    Point A:
    All deathpits have been removed, and water can be traversed by players
    More metal added onto the cargo ship, making it easier for engineers to build there
    Remade the area around the capture point
    Improved lighting in interior areas
    The...
  7. Skybox fix

    imperialist
    Fixed unpacked skybox.
    Added a new exit from Blu's first spawn.