Stages A, B and C are now mostly detailed:
Fixed missing textures & clipping issues
Fixed spectator cameras not updating when points are capped
Added a new route out of the water
Added a resupply cabinet to the lower part of Blu's spawn
Yeti Park forklifts have been rebranded
Blocked a sightline from the warehouse to Blu spawn
Removed an unpopular decal
Removed the deathpit at C, and added a way out of the water. Now none of the water in the map is deadly.
Raised the skybox at point C.
Changed the speed of the moving container to be slower near point C, providing more cover for Blu to use when attacking.
Fixed a broken door at A that did not open when Blu captured A.
Moved Blu's second spawn closer to B.
Added a new route from A to B, giving Blu more routes to attack.
Fixed a variety of z-fighting, clipping and solidity issues....
Due to the final point requiring a significant rework, it has temporarily been removed, so this version of the map only has three capture points:
Setup time increased
Most deathpit water has been removed
All deathpits have been removed, and water can be traversed by players
More metal added onto the cargo ship, making it easier for engineers to build there
Remade the area around the capture point
Improved lighting in interior areas