General changes:
Stages A, B and C are now mostly detailed:
Fixed missing textures & clipping issues
Fixed spectator cameras not updating when points are capped
A:
Added a new route out of the water
Added a resupply cabinet to the lower part of Blu's spawn
Yeti Park forklifts have been rebranded
Blocked a sightline from the warehouse to Blu spawn
Removed an unpopular decal
B:
Redesigned the flank route behind the warehouse so it no longer lets Blu directly access the upper level
C:
The moving container now passes through the level
slightly less frequently
Clipped the stairs below cap point C
Redesigned Blu's one-way flank so Red can use it by climbing a few crates
D:
Comments suggested that Red team was getting overwhelmed too easily, so the area has been redesigned to address this:
The red brick building is now closed off until the cart has ascended the elevator, which should stop Red being overwhelmed so early
A new protected route from Red's spawn to the upper level of the final building has been added
Modified the 'pit' area to give Red more defensive options/ sentry spots, and Blu better vision of the area
Blocked off one of Blu's routes to the final cap point