Clipping improvements Optimization improvements Various minor visual fixes and adjustments
Fixed some problematic sightlines Adjusted props in mid upper route to provide more cover Optimization improvements Clipping improvements Various minor visual adjustments
Added a staircase and dropdown connecting upper and lower routes at mid Widened entrance to lower mid route and removed the second interior doorway Increased health and ammo in upper mid route from small to medium Added small health and ammo in garage Added a grate in spawn floor to make the lower exit more visible Adjusted position of spawn points to increase lower exit visibility Increased respawn wave time from 7 to 10 Various minor visual adjustments
Reduced length of mid by 512 units Replaced central building with a narrow platform Added planks connecting cable car terminals to central platform Removed doorway and stairs that previously connected to central building Widened entrance to upper route Adjusted health and ammo positions Added prop below spawn building window exit to make it easier to use without taking fall damage Clipping improvements Various minor visual adjustments
Fixed missing cubemaps
Redesigned mid Removed spawn building sniper window Made floor near spawn building window exit transparent Made glass one-way on all windows that cannot be shot through Closed off deathpit opening in garage Various visual fixes and adjustments
Reworked intel dropdown route to make escaping through it more difficult Increased dropdown cliff height from 128 to 256 hu Route entrance is now a shutter door Removed medium health and ammo Reworked mid to make crossing between the upper rooms more difficult Replaced rocks on mid cliff route with fences Various visual adjustments and fixes
Removed entirety of mid dropdown route Increased respawn wave time from 5 to 7 Added/adjusted some props to make clipping more intuitive Added props in lower level of spawn building to break the fall of players jumping down from upper level Fixed players being able to climb up intel area dropdown (again) Various visual adjustments and fixes
Mid dropdowns now exit into upper rooms Removed mid dropdown chutes Removed transparent floor section at mid Simplified spawn buildings Adjusted spawn exit positions Reduced width of stairwell near intel area to make room for spawn exit adjustments Added a second window to room overlooking intel Fixed an unintended sightline from intel area to mid Nobuilt intel spawn positions Various visual adjustments and fixes Clipping improvements
Added a staircase connecting first and second floor of building leading to intel/mid dropdown routes Reduced width of patio outside of spawn and expanded/raised ground displacements to slope up to it Expanded yard near intel dropdown Removed glass from windows in rooms above mid dropdowns Removed props that enabled camping in upper mid rooms Raised func_respawnflag along cliff to prevent dropped flags from getting stuck just above the deathpit Slightly adjusted spawn exit positions Fixed an unintended asymmetrical sightline Various visual adjustments and fixes Clipping improvements