Skyrail

Skyrail 1.2

Before i continue, i might as well explain a couple things i CAN'T fix.

The sniper spawncamp issue. i can mitigate it by adding more spawns behind cover, but sadly i can't completely fix the issue, mainly becaue of the design of the map itself. i never said it was a good map lol.

Some of the areas where you have to crouch: i can fix a lot of these, but sadly the entry to the red base and that one stair area in the blue base are out of my reach because deleting one of the frames for the red spawn deletes one of the parts of detail entirely, and the stair area because any changes would make it too unnatural to play.

A bug where you get stuck in the cable car when riding it: i can't fix this one, but i can tell you how to lower it's effect. JUMP AT A TURN, that limits your chances of getting stuck. use the cable car at your own risk.

The missing texture reflecting in red's spawn: maybe this is something that i'm missing in the hammer settings, but eh. it looks nice anyway.

Anyways, let's discuss the updates:
Added new spawn areas to limit the ammount that snipers can spawncamp.
Added names to the cap areas for extra character.
Fixed the windows on the cable car. can't fix the floor, but the windows stuck out the most.
Added a trigger_hurt on the skybox ceiling to limit going out of bounds.
Added an easter egg wih the Yule Hog somewhere in the map, and another more secret area.
Added an updated source file.
(i would have added more camera areas but i forgot until after i compiled the map lol)
i can only test it if it's a pure bsp so uhhh, bye bye source file.