Skymill

Skymill B3

Changelog:
- Added a lot of detail to the whole map
- Improved clipping

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Changelog:
- Remedy texture oopsie
Changelog:
- Remade the exit of the upper path from spawn through the middle house to the point
- Remade the sidepaths going around the point
- Remade the connection from the mill cellar to said sidepaths
- Added windmill wing detail
- Removed ramp to windmill balcony
- Improved clipping
- Minor texture fixes
- Some lighting fixes

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Changelog:
- Added detail everywhere
- Gave the windmill wings
- Added 3D skybox
- Added another route into the cellar for both teams
- Improved clipping

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Changelog:
- Overhauled the building between the point and the spawns, again
- Added detail to the yards infront of the spawns
- Adjusted health and ammo placement
- Various visual changes

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Changelog:
- Overhauled the building between the point and the spawns
- Added an outside-facing lip to the big holes/windows for easier access
- Added detail to the main route from spawns to capturepoint
- Adjusted health and ammo placement
- Various visual changes

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Changelog:
- Overhauled the Spawnrooms for each team
- Overhauled the area outside of the spawns
- Added more cover to the main route to the point
- Adjusted health and ammo placement
- Various visual changes

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Changelog:
- Closed up the roof of the building in the center
- Connected the three buildings on the upper route
- Added some cover to the main uphill route
- Added arrows to help navigation
- Adjusted ammo and healthpack values
- Added cubemaps

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I'm sorry, but the last update did not add the missing clips
- Added missing clips for sure
I accidentally didn't compile the full map
- Added missing clips