Stargaze

Stargaze a3

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Stargaze a3

Featuring stargazing

Single stage, 2cp a/d map set at night. (formerly cp_skylight).
Main aim of this project is to see it through to the end and finish it. Hopefully it ends up being fun to play too.

A
The first idea I had when making this map was that I wanted a control point where the strongest place to hold is above/behind the point. However to actually get onto the point to stop attackers, you have to jump down and put yourself at risk. That's why, at the moment, jumping down to A as red is a one way route. This then opens up when Blu caps A to give them an easy path towards B. I've got some feedback saying that not being able to get back up to the high ground as Red is frustrating but I still want to try and get this to work. Since it was the main idea behind the entire map I'm kind of reluctant to change it, but will be watching closely to see how it plays. I might try one version with the shutter being unlocked if Blu keeps winning.

B
Mostly inspired by other last points I like, namely process and sunshine. Not sure if it's too small/simple at the moment so may end up reworking the entire point, but we'll see.

Other areas

There's a little section inspired by that area behind Badwater 2nd because that's the most fun part of that map.
Stairs that move wow.
I wanted roofs to be accessible because roofs are fun.
Night time maps are pretty and there aren't enough of them.
Going to be detailed similar to barnblitz_pro, but at night.

To do: Build telescope

Thanks to
- Map testers
- A Boojum Snark (resource pack)
- Acegikmo (environment gallery)

Author
dotmd
Downloads
532
Views
532
First release
Last update
Category
Attack/Defense CP

More downloads from dotmd

Latest updates

  1. New name and more

    - New name, cp_stargaze! I actually originally called this map stargaze but switched it to skylight right before releasing a1. Now we back. Crazy. - Reworked the awkwardly shaped building near the fences behind A. It should give Blu easier access...
  2. Extra lights and routes

    Changelog - More lights! - Added alternate route around A that links back up with highground. - Nerfed sightlines around A. - Added small shack with small health and medium ammo pack near A. - Made it easier to rotate to left flank route...