skylark_acclivity

skylark_acclivity a2

• Added door to stop the insane flank around A, there was always meant to be a door but I forgot to test for it @nesman @Circletine
• Shortened C considerably @basilhs333 @Defcon
• The one way door is both faster and one way now @MrBurguers
• Pickups on A forward defencive building have been repositioned to be more visible @Maid
• Red 1 spawn now deactivates upon B capture as it should have @eighntes @Maid @Circletine @Don @Catfish @Moi
• Red 1 respawn visualisers and resupply locker vanish after B caps, like doors making an open accessible space. @FloofCollie
• Floating tree has been rooted back into the ground @Defcon
• Stopped demos from jumping way over A
• Clipped planks @Maid
• Removed awkward tree @Defcon
• Clipped locked door in blu spawn to be less annoying to snipers @Don
• Most importanly, a tree branch no longer clips a building I didn't think people would go into @Lo-fi Longcat

Things I've forgotten to do this time but not worth a compile
• Rescale glass in blu spawn