siezentra

siezentra a5

Handful of changes, many of the glaring mistakes rectified

-Sun now points directly downward.
-Optimized big warehouse.
-Slight changes to courtyard between big warehouse and point.
-left flank now covered (no wierd-looking out of bounds area, instead it's a tunnel).
-Many doorway height and widths changed.
-More cover on point.
I've been working along at a comfortable pace, and believe it's time this map gets looked at.

  • Divider added between big storage and spawn (divider is dev-textured until I figure out how I really want it to look)
  • Completely changed far left and right routes
  • Reworked building exteriors to look less oversized
  • Big storage interior changed
  • Tons of other lesser things
  • Clipped building stairs
  • slightly brought back building and spawn, brings the spawn to point time up to something more reasonable
  • new cover, further broke sightlines
  • nobuild under building staircase
  • No longer koth_orange
  • Point size enlarged slightly, no longer as killboxy
  • Brought right sideroute backwards some, does not take you beyond point
  • lowered left sideroute ramp
  • Additional props
  • larger building adjusted
    • window slightly reduced
    • doorframe height reduced
    • brought closer to point
  • smaller building adjusted to match the changed foundation
  • spawnpoint adjusted
    • reduced in size
    • brought closer to building in-front of
    • raised foundation
    • third door added