Sierra

Sierra B3

- Screw snipers.
- Added a ramp to the right side of either middle.

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- Tightened up point, reduced capture area.
- Reduced overal scale, about 10% globally.
- Lowered capture trigger height
- Edited a common sniper position to be less effective, but still viable.
- Made stairs beside points smaller, to alleviate scale around the below point area.
- Fixed door triggers for Blue side.
- Lowered overall healthpack amount slightly, but improved the location of them to better be used in the main line of combat.

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- Cursory artpass.
- Extreme overhauls of almost every connector.
- Height differences between point and houses has been upped by 96 units.
- Completely overhauled Spawn Rooms.
- Removed cover on the point
- Removed the wide valley entrance into mid.

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Attachments

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- Added, removed and generally rebalanced pickups
- Redesigned left spawn courtyard
- New left flank for pushing connector
- Widened point
- Rebalanced respawn timer for defenders
- Fixed an issue where pesky engineers could escape the map
- Way too many changes to list to completion
- Left path to the side of the point has been blocked off, and a Health and Ammo pack added in it's place.
- Added more cover to the point and edited existing cover.
- Optimized a bit, FPS should be much more stable.
- @Uncuepa reworked the spawn.
- @Uncuepa reworked right entrance from spawn and connectors between chokes.
Mid

- Added passageway to the side of the point
- Pesky spools have moved!
- Respawn waves have been increased by 3 seconds
- Added some more walls near point
- Added health packs near point
- Removed ammo on top of IT
- Moved ramps to the opposite side of the point
- Removed custom content (for now)

I really have to do something about the leftmost entrance, it's really wonky at the moment.