Version A6: Hired a professional medieval city planner named Althalos Terrowin to redesign the entire 2nd stage to be more village-like.
-Ye Olde Changelog-
Adjusted blu spawn to make the front area slightly smaller.
Moved some of blu's spawnpoints to the other side.
Widened left cave blu spawn exit.
Made bridge over water more narrow.
Removed a flame for arrows outside blu spawn.
Redesigned entire stage
Stage 2 cart moves faster
Increased Red respawn timer
Catapult wont trap you when it spawns in.
Boxes in spawn can't be broken.
Fixed being able to push cart before setup ended in stage 2.
Added spawnroom trigger to red spawn.
"Fixed Stage 2 Round Timer"
How I did not realize that was an issue during debugging is beyond me. Maybe cause I skipped to stage 2 immediately instead of capping the cart at the last second.
Apparently the custom health and ammo packs crashed people's games, so I've removed them.
It's been a while, but hopefully it's been worth the wait. The highly requested second stage is now ready for testing!
Changelog (for stage 1):
Removed scaffolding from Blu spawn in favor of the jump system from the end.
Made the catapult more obvious.
Slightly more height variation along sides of cart path.
Adjusted the large health pack bridge and cave.
Adjusted the positioning of some rocks.
Deleted the rocks around the outpost.
Added more ammo pack for snipers.
New gameplay sounds.
New models for ammo and health.
Reduced max time to 5 minutes
Reduced starting time to 4 minutes.
Reduced time bonus on cap to 3:20 minutes.
Setup time reduced to 35 seconds.
More height variation. (more dramatic height differences in some areas)
Redesigned middle area with a new fort area for more interesting sniper battles.
Slightly more height variation along track (I used displacements because it was easier than redoing all the brushwork for the ground).
Fixed the "climb" feature.
Reduced max round timer length to 5:30 (from 6).
Reduced time bonus after capping 1st to 4 minutes (from 4:30).
Added a sign to mark A (1st cap).
New brush over Blu's spawn wall prevents shooting enemies during setup time.
Fixed the main respawn visualizer not displaying properly.
Fixed the catapult breaking.
Read all about it:
New catapult for blu that enables after 1st is capped.
Blu is able to "climb" the tower at the end cap.
New fence and rocks to cut some sightlines.
New bridge to some health at cliff.
Max timer reduced to 6 minutes.
Removed cart rollback.
Adjusted Blu's spawn.
Adjusted Red's wall to reduce fall damage.
Adjusted the cart so that you can't get stuck as easily.
Demo charge ramps from within Red base.
Added spectator camera.
Painted the displacements because everything being dirt was hurting my eyes.
Fixed the health not being meat.