• changed capture point system
  • to capture the point you have to get 100 points
  • a player gets one point each 0.6s, by standing on point
  • added one way door, that gets unlocked when enemy team captures the point
  • added additional entrence to the end area
  • minor visual changes
Screenshots of a3:
20170914004253_1.jpg
20170914004346_1.jpg
20170914004605_1.jpg
- fixed trigger_hurt, not working in some spots
- cliped unsolid fences
- added siege rules signs in spawn rooms and near the middle
- tweaked some pickups
- added more cover around mid area
- removed ramp on end point and replaced it with a platform
- lowered the number of points per player (example: if there's one player on server, you will need to get 20 points, by standing on point, to spawn a cart. If there are 2 players you will need 40 points, and so on...)
- slowed the point per second rate (a player will get 1 point each 0.7s)
- fixed sevral lightning problems (too dark light_env, some lights not copied on other side)
- minor cosmetic changes

a2 screenshots:
20170822234530_1.jpg
20170822234540_1.jpg
20170822234545_1.jpg
20170822234600_1.jpg