-Added a highground to last
-Added a structure above last
-Added a route on the side of last with a crazydoor
-Cleared up mid
-Added significant highground areas to mid
-Changed left entrance to mid to eliminate a sightline created by clearing mid
-Remade lobby and last
-Fixed misaligned middle CP model
-When a respawnroom is inactive it´s doors will be one-way as opposed to not functioning at all to allow players to leave
-Specified (and shortened) starting and CP based respawn times
-Lessend the double dip at mid
-Moved mid down a little