Shipper

Shipper B4 (Reupload)

Title.
Oh, and expert is removed for a while; You can still get it from the previous versions if you want.
Ignore everything I said before, that *wasn't* me.

B4 Changes include:
-Reworked Holy Giant Medics
-Apparently it can't have Blast/Fire uber in it's current state (Wait 20 seconds after dropping from spawn, ubers quick-fix for 20 seconds and pop bullet invuln too for the rest of it's life)
-It's now pretty much a vaccinator 5000 HP giant med with 25 health regen

-Reworked the train
-It is 6 times slower and starts braking earlier

-Added some roofs
-Modified the "shack" roof
-Improved map photo
-Changed some textures
-Fixed some cases where bots get stuck at some props
-Improved cubemaps
-Improved soundscapes
-Removed the doors on the manor props
-Custom prop; It still has the shadows of it, but I plan on making it look like, what is it called again... 2 horizontal doors like in setup?
-Replaced the unsatisfyingly oddly not-rolling oil barrels at the bot spawn building to crates
-And some other stuffs that I forgot.
I'm an octopus.

I broke a certain pak program.

Fixed the map photos not appearing,.
Day 1945348, still waiting for my map to get tested.
Uses an external download link because apparently TF2Maps won't let me upload it.

Changes include:

-Fixed some lighting bugs
-Fixed some more nodraw exposures
-Updated briefing screen
-Added map photos
-Fixed soundscapes not working due to naming problems
-Slightly managed advanced's cash
-Improved cubemaps
-Improved skybox
-Greatly improved navigation, and fixed it's bugs.
-Added some more props
-Added some extra pickups
-Bottom right path now can be flanked
-And other stuffs way too minor to be listed.
Is there a chance for redemption...? Or is there none...?

B2 Changes include:
-Improved 3D skybox
-Fixed some nodraw exposures
-Improved cubemaps
-Minor changes to advanced
-...And a bunch of stuffs not worth listing
I've compiled my map 8 times today... And everytime I do, I forget something.
So there might be slight nodraw exposures on the map... But I've compiled too many times today to care anymore.
I'll pack them with future updates.

Changes include:
-Beta.
-Advanced wave 7 no longer has teleporters.
-Nothing else really major.




.......I wonder if salt mines' net worth are skyrocketing this Summer. You get what I mean?
.....Yay? Not Yay? Yay? Yaaay? Not Yay? I don't even know anymore!
Here's a better idea: Find the changes yourself.

Changes include:
-Soundscapes now actually work
-Cubemaps now actually appear
-Textured and detailed more stuffs
-Improved clipping
-Improved navigation
-Improved Hatch
-Now it's explosion actually hurts
-Added more areaportals
-Improved the ground
-Fixed some overlays not appearing
-Improved pickups
-Disabled some door shadows
-And other stuffs waaaaaaay too minor to be listed.
(Expert will currently be left un-managed. Have fun with it's current version)
Wouldn't it be better if you just discover the changes on your own?
-Updated the train(Improved brakes and speed)
-Changed all orange textures to black wall(For alpha, will be fully textured in beta)
-Improved the ground
-Improved transition between the ground and concretes
-Packed custom content, mostly
-Added some shortcuts
-Added more covers
-Added more detail
-Improved clipping
-Improved logics and stuff
-Added more hologram arrows
-Changes to advanced mission
-Changed Holy Giant Medic's Uber delay from 30 to 20
-All robots now use Factory New skins
-Assigned some robots to flank navs
-Removed Soldiers and Pyros assisting 2 Giant Crit Soldiers on wave 1
-Reduced the count of several robots
-Removed Uber Medics on Wave 3 and 5
-Improved deathpit
-Improved pickups
-Improved spawnroom
-Improved soundscapes(As if they actually work at the first place)
-Added an actual flank nav
-Detailed the first spawnroom
-Changes to Hatch's fences
-Improved navigation
-...And other stuffs way too minor to be listed
(Expert will currently be left unmanaged. Have fun)
Wouldn't it be better if you just discover the changes on your own?
-Updated the train(Improved brakes and speed)
-Changed all orange textures to black wall(For alpha, will be fully textured in beta)
-Improved the ground
-Improved transition between the ground and concretes
-Packed custom content, mostly
-Added some shortcuts
-Added more covers
-Added more detail
-Improved clipping
-Improved logics and stuff
-Added more hologram arrows
-Changes to advanced mission
-Changed Holy Giant Medic's Uber delay from 30 to 20
-All robots now use Factory New skins
-Assigned some robots to flank navs
-Removed Soldiers and Pyros assisting 2 Giant Crit Soldiers on wave 1
-Reduced the count of several robots(too many to list)
-Removed Uber Medics on Wave 3 and 5
-Changed Engineer mission delay on Wave 6
-Changed the Giant Engineer on Wave 7
-...And other stuffs way too minor to be listed
-Improved deathpit
-Improved pickups
-Improved spawnroom
-Improved soundscapes(As if they actually work at the first place)
-Added an actual flank nav
-Detailed the first spawnroom
-Changes to Hatch's fences
-Improved navigation
-...And other stuffs way too minor to be listed
-Packed Custom content
-Fixed some stuffs way too minor
-Fixed missions not being named correctly
-Slight changes to advanced/expert