Shipper

Shipper B4 (Reupload)

Changes now include:

-Added soundscapes and it's file
-Fixed the custom tank model having a dumb collision model
-Updated the train(See for yourself in-game)
-Fixed some displacement bugs
-Improved clipping
-Improved navigation
-Fixed a case where bombs will not drop at the hatch
-Fixed some paths not working
-More areaportals
-Textured even more stuffs
-And other stuffs way too minor to be listed

(IMPORTANT: This map now uses Frontline pack. Download it here)
-REDUCED THE MAP SIZE
-Added more clipping
-Added considerably a lot more pickups
-Changes to Normal mission
-Changes to Advanced mission (Nerfed it. Greatly.)
-Added more areaportals
-Added fade distances to props
-Updated the ground displacements(With a new material, too)
-Updated the Hatch area(Look at screenshots)
-Improved 3D skybox
-Fixed a rare case where bots could get stuck
-Improved Navigation(Flank navs now actually work)
-Fixed Sniper spots
-Added more nobuilds
-Textured a lot of stuffs
-Fixed players not spawning in the other spawn(s)
-Fixed a console error that doesn't really matter anyways
-And other stuffs way too minor to be listed
Changes Include:
-Added areaportals
-Added A LOT of detail
-Added 3D skybox
-Removed spawn doors
-Textured even more stuffs
-Improved spawn room
-Added env_fog_controller
-And other stuffs too minor to be listed
Changes Include:

-Added more detail(Look at screenshots)
-Textured more stuffs(Look at screenshots)
-Changes to normal, advanced, and expert
-Includes periodic extra bombs in some advanced and expert missions and it's icon.
-Added another flank nav
-Improved Navigation
-Changed some prop_static to prop_dynamic
-Added Sniper spots
-Added more Engineer spots

-...And some other stuffs too minor to be written



Screenshots are also updated with each update.
Changes Include:
-Added a flanking nav(More coming soon)
-Improved spawnrooms
-Improved Navigations
-Fixed tank path magically passing through cargos
-Added Expert mission
-Textured more stuffs

*Added a bird-eye view screenshot
A bunch of stuffs, changes include:

-Conveniently reduced the map size
-Changed some health/ammo kit sizes
-Added an upgrade station near the top right nav path(Look at screenshot)
-Fixed Navigation
-Reduced the size of main spawn hole
-Brightened the first building
-Added a lot more cover(Look at screenshot)
-Minor changes to normal and Major changes to advanced mission(Read Below)
-Fixed advanced mission not appearing due to naming problems
-Textured some stuff
-Added nobuilds