Shinobi

Shinobi A4

clear[1].png
-Tuk Tuk is kill
-Delivery Van is born

-Cropped map size
-Forward spawns moved to mid, activate after the 2nd enemy cap is captured
-Redid Mid... again

No screenshots this time :rolleyes:
I'm a little mini disappointed that the map has only survived one playtest, however stuff has changed a lot as always...

-Added Tuk Tuks (because why not)
-Decreased height on the front walls on both sides (the ones on the right)
-Added an non-functional giant metal gate (door), which is just minor detail +
TUK TUK
-Redone mid cap (again, slightly oversized), inspired from Suijin, added 2nd level
-Added details, such as
t u k t u k
and Sakuras (because it's way cooler to say Sakura)
2016-02-22_00003.jpg
2016-02-22_00002.jpg
2016-02-22_00004.jpg
Mini update, kind of.

-Fixed small render issues with both sides
-Added minor texture detail to both sides
-Gravely reduced the amount of orange by specifying most of the team areas by their respective colours

Pics aren't really necessary, plus I'm a little lazy today.
-Mid layout completely redone
-Added Forward Spawns (activated after mid has been capped)
-Increased cap timers to discourage backcapping and making it fair for defense
-Added a lot of pickups
-Fixed minor issues with somebrushes
-Hopefully managed to successfully pack custom content (First time packing stuff.)
2016-02-20_00001.jpg
2016-02-20_00002.jpg
2016-02-20_00003.jpg
2016-02-20_00004.jpg
2016-02-20_00005.jpg
-Improved dark areas like both spawns, underground corridors and the outside areas (2nd cap and courtyard).

-Fixed some player clip brushes.

2016-02-19_00015.jpg
2016-02-19_00014.jpg
2016-02-19_00016.jpg