sekhmet

sekhmet B4

KOTH SEKHMET B4 CHANGES

  • Fixed capture zone boundaries
  • Clipped off waterfall
  • Fixed some texture issues
  • Added competitive winner's room (no logic)
  • Added map menu photos

Time to iterate between B3 -> B4: 3hr 32m

Time to compile latest version (final, LDR + HDR): ~10 minutes

sCIqObs.jpg

Attachments

  • koth_sekhmet_11.jpg
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Years ago, _STAR had koth_sekhmet on his server. The map played okayish, but one of the major complaints was how cramped the point is.

Finally dusted off this ancient relic of a map, upgraded it, improved it, re-released and workshopped!


KOTH SEKHMET B3 CHANGES

* Map is now MIRRORED rather than rotationally symmetrical
* Widened the control point area
* Changed cover and high ground on the control point
* Added cavern flank route
* Added sphinx stairs and walkway
* Raised control point platform
* Added dropdown near major entrances to control point
* Widened several rooms and doorways
* Simplified some ramps and walkways outside of spawn
* Widened some wooden platforms at control point
* Changed cover at control point area
* Changed sky and lighting settings to dusk (custom skybox)
* Improved detailing
* Optimized the brushwork
* Optimized the map in general
* Updated soundscape

koth_sekhmet_04.jpg


Time to iterate between B2 -> B3: 26 hours

Time to compile latest version (final, LDR + HDR): ~10 minutes

koth_sekhmet_05.jpg