Sector Sweep

Sector Sweep a3a

- Fixed vis issue
- New mid forward spawns
- Second point yard a bit larger
- Second point now slightly more elevated
- Upper route into last changed
- Rebalanced some pickups around second
- Managed some sniper sightlines around second and last
- Made ledges at mid shorter
- Cleaned up a lot of geo around the map
- Added cool ledge to mid
- Fixed awful sniper sightline
- Maybe made leaving mid forward spawn less confusing?
- Fixed some asym issues
- Changed last cap time to 3 secs
- Cactus damages players who touch it
- Added new route out of last
- Changed second point
- Rebalanced some hp
- Mid towers are taller
- Sightline management
- Supply cab in blue spawn
- Made an entrance between lobby and second less of a tunnel
- Added new route between mid and second
- New dropdown from new route into lower route
- Changed some height in mid to block sightlines
- Repositioned mid forward spawns (might be in bad spots atm)
- Basic area portal stuff
- Skybox height increased