Seaside A3

The sea brings forth an explosive bounty.

  1. Alpha 3

    General Changes

    - Messed around with light_enviroment to get shadows to match the
    skybox more
    - Messed with the lighting to brighten up the map a bit
    - Changed the respawn wavetimes a bit

    Stage One

    - Added a side-route for RED to give them an alternative route to the first checkpoint
    - Widened a corridor in BLU's spawn
    - Put another door in the side building since the passages within open when the first checkpoint is captured
    - Modified the building geometry overlooking the first checkpoint
    - Added a prop in a building to allow avoiding fall damage
    - Gave the incline at the second checkpoint rollback

    Stage Two

    - Redesigned checkpoint two
    - Replaced the window in the Locker Room with a doorway so RED isn't completely stuck in last
    - Relocated BLU's second spawn due to changes in checkpoint two
    - Reshaped RED's second spawn to cut down on travel times to last


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