-The bridge of death is finally gone
-It has been replaced with a pit in between the two sides of mid, requiring a team to control both sides before they can make use of the australium, which is something the bridge basically did
-Added a wide, open path beside mid that encourages long-range combat, which should hopefully give Scouts and Spies a fun place to play
-Finally removed the hill sightline
-Reverted the point's captime from 40 seconds to 4 seconds, and re-introduced the mechanic which locked the point for 40 seconds after the australium was picked up
-Added a route from mid into the rocket area's courtyard to discourage camping with the australium
-Rebuilt the spawns; both doors now have a resupply locker right next to them, and the group of players who spawn near the rocket area's courtyard now have slightly increased walk times
-Gave the HUD an overhaul with Leezo's help to make it look less like Player Destruction