sd_nowhere

sd_nowhere _a10d

-Sealed up the dropdown from mid to the courtyard before the rocket room, since it made it completely impossible to stage an attack from that courtyard

-Consolidated all the health at the sniper side of mid to be more useful to attackers; this should hopefully solve the big flanking problem

-Added more crates to mid
-This includes a crate that lets players on the lowest part of mid (other than the rocket room) jump to the bridge via the shack (thank you FloofCollie for inspiring this idea)

-You can no longer stand on the grain elevator attached to RED's sniper building

-You can no longer stand in the window-frame of the windows in the sniper buildings

-Apparently there was a rock in the pre-rocket courtyard on RED's side of the map which was semi-important for gameplay, and this rock just wasn't there on BLU's side and nobody knew or cared - well, anyway I added it to BLU's side
-Added a building to block visibility in between spawn and the australium bridge

-Slightly increased the amount of health and ammo mapwide because as a player I never really felt like it was easy enough to stay topped up

-Removed the medium ammo pack at the top of the rocket area, because it was proving too strong for engineers when combined with the two small ammo packs in the area connecting the australium bridge and rocket silo

-When the australium is picked up, the round timer now pauses until the control point is enabled
-Added roofs
-Removed ledge that didn't look like a death pit
-Retextured death pit to look suitably uninviting
-Fixed an issue where some triggers thought they were world brushes
-Added zythe's ocs to the rocket silo
-Moved the australium further from the control point; both sides of mid should now have a say over whether it reaches the point or not
-Redistributed health and ammo, and altered cover in the long-range cliff side of mid
-Added a rotational route between the cliff and silo sides of mid
-Added a 40-second HUD countdown illustrating when the point will unlock
-Deepened the death pit by 256 units
-Idfk man
-The bridge of death is finally gone
-It has been replaced with a pit in between the two sides of mid, requiring a team to control both sides before they can make use of the australium, which is something the bridge basically did
-Added a wide, open path beside mid that encourages long-range combat, which should hopefully give Scouts and Spies a fun place to play
-Finally removed the hill sightline
-Reverted the point's captime from 40 seconds to 4 seconds, and re-introduced the mechanic which locked the point for 40 seconds after the australium was picked up
-Added a route from mid into the rocket area's courtyard to discourage camping with the australium
-Rebuilt the spawns; both doors now have a resupply locker right next to them, and the group of players who spawn near the rocket area's courtyard now have slightly increased walk times
-Gave the HUD an overhaul with Leezo's help to make it look less like Player Destruction
-Fixed a bit of asymmetry arising from a change to mid that I forgot to talk about, where I took out the long wooden boardwalk in hopes of giving players more walking space
-The control point no longer locks for 40 seconds after the australium is picked up
-Increased the control point's captime from 4 seconds to 40
-Gave the rocket silo a slight visual overhaul
-RED's respawn wave time is now 6 seconds like I had originally intended it to be
-Slightly shortened the bridge of death
-The dropdowns leading under the bridge have been replaced with a more playable area
-The australium is now only disabled for 40 seconds after being captured instead of 60
-The australium is now only disabled for 40 seconds after the round starts instead of 60
-When the australium is picked up from its pedestal, it locks the control point for 40 seconds
-Added pretty flowers to the ground :oops::rolleyes:
-The australium now takes 65 seconds to enable after the round starts (up from 45)
-I changed the colour of the lights at the bottom of each team's dropdown in A3A but forgot to mention it :mad:
-I am considering making this not be a dropdown any longer but that'll have to wait for A4