Russet

Russet A13a

Cap markers didn't quite represent where you could actually cap, fixed.
-Added more health, changed positions
-Textured spawn rooms, gave minimal detail
-Textured (almost all) floors
-Replaced smaller non-crate ramps with stairs
-Textured geometry around crate piles
-Textured and minimally detailed area around point
-Actually added displacements like for reals this time
-Didn't add potatoes.

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-Reduced capture time significantly

-Expanded capture zone

-Opened up all the walls on the side tower

-Simplified side towers to put more attention to center

-Made boxes near point more ramp-like

-Redid wall/roof thickness in some areas

-Notably did not add potatoes
I turned off clipping when I was working on 11a and forgot to turn it back on.
Now hopefully you can't get out of the map
-(hopefully) fixed some major sightline issues

-Edited chain link barrier, no longer pushes you off. Instead, all of it is blocked off vertically except for a section steep enough you can't stand on it.

-Tried to make it more clear what you can and can't jump over

-Took some cover away from the point

-Patched some intentional but ugly holes

-made hay ground into a displacement. Technically.

-made spectator cam have more FOV

-Redid cap of Blu tower because hammer decided it was invalid for some reason

-Didn't add potatoes.
-changed barn rooms to include more cover and (hopefully) more flanking opportunities

-made ramp to battlements less steep

-messed around with clipping

-Took away health from some rooms in barn, made health in side houses small instead of medium.

-textured central shacks and towers. I will probably end up regretting this decision as I likely will have to change them around every so often.

-THERE ARE STILL NO POTATOES
-Made the center hallway from spawn to barn a room as well as the left hallway from barn to mid.

-Adjusted pikcups

-Removed point-cover thing

-Made spawn room larger.

-Still no potatoes.
Made spawn rooms larger

Removed pickups from spawn courtyard

Removed health from crate stacks

Moved ammo and added health to left barn exit

Covered point to make bombing harder

Still no potatoes
-Separated middle courtyard into 2 rooms

-Made spawn courtyard larger

-Made spawnroom higher to prevent spawncamping

-Cut some sightlines

-Changed right hallway from spawn to 2nd court, also added health
So it turns out this got tested twice. Made wider, fixed a clipping issue.