Roll The Dice a6
Viaduct with a new gimmick every round
***Your server will need "sv_allow_pointservercommands" set to "always" to work!***
Welcome to koth_rtd, a map where a 5-sided* dice is rolled every round to determine what variation of viaduct you play on! The possible gimmicks are listed below.
-SPEED-
Every time the hill is captured, the time scale is increased 20%. This means shooting, jumping, running, and respawning all get faster the more you trade points with the enemy. However, the time it takes to capture is left unchanged- it takes 20% longer to cap every time the hill is captured.
Clock: 5 minutes
-COLORBLIND-
Using color correction, the whole map turns monochrome. This means that you cannot differentiate red from blu as quickly. You also bump into your teammates for added confusion.
Clock: 2 minutes
-MUTANTS-
Everyone is faster, smaller, and 5 times taller with big heads and thinner vocal cords. You are forced to third person although this will likely change.
Clock: 3 minutes
-TILTED-
The whole map is tilted 15 degrees and every spawn point -15 degrees. Rotating spawn points gives very interesting results! You'll find out how confusing it really is once you play.
Clock: 3 minutes
-SPIES ONLY-
Everyone is forced to play spy. I believe this will lead to interesting gameplay with all of the disguising going on alongside the awkward invisible bumping.
Clock: 3 minutes
Every stage will have its own unique song to play. So far songs include:
SECAM - Mr.Oizo
Pepper Steak - OFF soundtrack
Dungeon Man Theme - Earthbound Soundtrack
This map is planned to play on the April 1st Game day!
*more will be added, and gimmick decision may not be random in the future
Welcome to koth_rtd, a map where a 5-sided* dice is rolled every round to determine what variation of viaduct you play on! The possible gimmicks are listed below.
-SPEED-
Every time the hill is captured, the time scale is increased 20%. This means shooting, jumping, running, and respawning all get faster the more you trade points with the enemy. However, the time it takes to capture is left unchanged- it takes 20% longer to cap every time the hill is captured.
Clock: 5 minutes
-COLORBLIND-
Using color correction, the whole map turns monochrome. This means that you cannot differentiate red from blu as quickly. You also bump into your teammates for added confusion.
Clock: 2 minutes
-MUTANTS-
Everyone is faster, smaller, and 5 times taller with big heads and thinner vocal cords. You are forced to third person although this will likely change.
Clock: 3 minutes
-TILTED-
The whole map is tilted 15 degrees and every spawn point -15 degrees. Rotating spawn points gives very interesting results! You'll find out how confusing it really is once you play.
Clock: 3 minutes
-SPIES ONLY-
Everyone is forced to play spy. I believe this will lead to interesting gameplay with all of the disguising going on alongside the awkward invisible bumping.
Clock: 3 minutes
Every stage will have its own unique song to play. So far songs include:
SECAM - Mr.Oizo
Pepper Steak - OFF soundtrack
Dungeon Man Theme - Earthbound Soundtrack
This map is planned to play on the April 1st Game day!
*more will be added, and gimmick decision may not be random in the future