Rocket Ravine b6
Made by DannBo
http://archive.tf2maps.net/showthread.php?t=24315
This is a redesign of my old tf2 map which was called pl_canyon, set in a large ravine up in the mountains. This new and improved version of the map is entitled, "Rocket Ravine."
After abandoning work on the map around 2010 to focus working on my L4D2 campaign, Day Break, I've decided to come back and redesign it to begin balancing it for 24-32 player servers and accommodate all the new weapons since the release of the old version of the map.
BLU's objective is to deliver the payload to RED's HQ on the other side of the ravine and blow up RED's rocket before it launches. There are a total of five control points, including the launch pad. Each control point captured earn's BLU team 1 point and delays the rocket launch by a few minutes.
This is technically on its 13th beta counting all the old versions of pl_canyon, but since its essentially a new map after I did the redesign, I started over in the beta labels.
This is a redesign of my old tf2 map which was called pl_canyon, set in a large ravine up in the mountains. This new and improved version of the map is entitled, "Rocket Ravine."
After abandoning work on the map around 2010 to focus working on my L4D2 campaign, Day Break, I've decided to come back and redesign it to begin balancing it for 24-32 player servers and accommodate all the new weapons since the release of the old version of the map.
BLU's objective is to deliver the payload to RED's HQ on the other side of the ravine and blow up RED's rocket before it launches. There are a total of five control points, including the launch pad. Each control point captured earn's BLU team 1 point and delays the rocket launch by a few minutes.
This is technically on its 13th beta counting all the old versions of pl_canyon, but since its essentially a new map after I did the redesign, I started over in the beta labels.