-removed roof on the bridge
+added more subtle height variation to the lower routes of the map
+added some cover to the lower routes

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|lowered the roof of the mid building
|fixed one surface having the wrong texture
+added overlays
|fixed misplaced texture on the brige
|aligned some textures in red base
|changed cubemaps
|shortened the dead-end routes by the bridge
|Texture fixes

+added extention to the upper platform to make it easier for scouts to get on top of the bridge
+added details
+added overlays
|fixed minor symmetry issue with the red stairs
+added new ammo pickups
+added new staircase route to lower
+added detail
+added tonemap controller
+added new spawnroom

|angled the lower route to cut down on the sniper sightline
|extended lower to make jumping from bridge to lower easier
|changed the building edges to be a rectangle instead of a sharp edge, making it easier to move around them, as well as making it easier to land safely from falling down the upper route
|changed BLU bases textures

-removed dropdowns

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|fixed fog starting too early
+added second spectator camera
+added missing player clip on a roof
+added some minor details
+added fog

|slightly lowered top platform so you don't always take damage from walking off it
|minor texture fixes
-removed the side route
+added new connector to mid to bottom floor
+added new dropdown to bottom floor

|significantly shortened map length to focus combat into the center of the map,
|first blood crits now only last 1.5 seconds
|fixed duplicate entities
|minor texture fixes