oh no he's still working on it Renamed map to Relay2 Added announcer warnings when the bomb is approaching a point Health and ammo adjustments Lighting improvements Changes at A: Rebuilt Blu spawn Rebuilt the point to be in a building Rebuilt the interior of Blu's side building Rebuilt the A->B connector Adjustments to cover Changes at B: Rebuilt the A->B connector Adjustments to cover Changes at C: Adjustments to routing Adjustments to cover Bomb logic changes: Reduced explosion radius to 256 (down from 384) Capturing the point with the flag now counts as a flag capture for the carrier The arrow on the HUD when carrying a bomb now points at the active capture point Bombs 2/3 now show a timer when first spawning, to show when they will become available Bombs 2/3 spawn 15 seconds after previous point capture (up from 10 seconds)
Respawnwave times for both teams reduced to 6 seconds (down from 8) after A is capped Bombs 2 and 3 now spawn 10 seconds after the previous point has been capped, instead of instantly Voice lines now play when the bomb(s) first enable This applies to both setup time, as well as when bombs 2 and 3 become available Updates to Bomb logic: Bombs can no longer damage Blu team buildings Fixed PD dispensers on bombs disabling and never re-enabling after first detonation Fixed issues where capture points could still be captured while blocked if: The bomb was dropped in the capture zone The bomb carrier was killed in the capture zone The bomb carrier left the capture zone with the bomb
Changes to final: Widened area by 256hu Added added new routes Fixed control point props not being set to the correct skin on capture Fixed teams not switching on round end if Red won Lowered respawnwave times to 8 seconds (down from 10) for both teams Lighting adjustments Health/Ammo adjustments Updates to Bomb logic: Bombs are now set to Attack/Defend mode (they glow blue now) Added proper voice lines for bomb pickup/drop/return for both teams Fixed capture points being unblockable Rebuilt logic to not rely on tf_logic_cp_timer's OnCountdownStart output
Changed map prefix from ctf to ad Increased the size of all three capture zones Some geometry has been slightly changed to accommodate this, most notably at final Red Team can now block captures by standing on the point Increased explosion sound volume and audible distance Added goal strings for both teams Increased explosion raidus to 384 (up from 256) Added sounds to let players the bomb is about to explode Bomb logic fixes: The bomb no longer has a item_teamflag_return_icon above it when dropped Fixed the bomb being able to kill players through walls Fixed the bomb killing players near the drop site when respawning Fixed the explosion sounds not being placed at the explosion site Fixed explosion particles going off at the drop site as well as the explosion site Fixed being able to stand on the pickup site to extend overtime if the bomb detonates in overtime Lighting improvements