• Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
FINAL JAM VERSION, A6B

The download for this version is .zip containing 2 versions of the map. Don't just put the .zip in your maps folder.

-First version[pd_rations_72_a6b] has the boat capture zone
-Second version[pd_rations_72_a6b_noboat] has the old capture zones, at your home base
-Both versions
-Opened up and streamlined more areas of the map
-Changed mid point value to 3 again(sorry, I'm being really indecisive about this)
-Added some high ground on either side of mid where the small healthkits are
-Opened up bottom of the thing blocking the middle of the street route​
-Boat version
-Changed boat capture zone so that actual capture zone is a platform tugged by the boat, removing the height advantage that people capturing had
-Fixed an issue that caused the boat to stay docked forever(whoops)​


-Continued detailng for some reason
-Removed base capture zones
-Added a boat capture zone
-The boat comes every 2:30 and stays for 45 seconds, during which players can drop their bread into it
-Players are killed if they ride the boat too far
-Timers changed to indicate when the boat will come and for how long it will stay​
-Added some stairs back onto plan from the ice bits
-Extended out the water
-Added nobuilds where necessary

Plans for next update: maybe add a route from either team's base to the water, and add more ice?
-Fixed a collision bug on the spiral ramp
-Filled in some walls to make general flow better
-Decreased value of mid breads
-Fixed lighting on all progress visualizations
-Added cover at and detailed middle capture zone
-Simplified indoor portion of mid
-Simplified the diagonal balcony route

If anyone has any suggestions for where the capture zones should be moved, I'd love to hear them!
-Skipped alpha 3
-Added some light detailing around mid
-Opened up the indoor routes
-Fixed timers on team base capture zones
-Fixed sound effects, they now play every time rather than just the first time
-Added particle effects to when bread spawns
-Shortened reset time when bread is dropped
-Improved clipping
-Moved spawns back
-Changed health amounts
-Changed amount of points for each player
-Hopefully fixed alarm sounds
-Added more lights
i honestly don't remember everything I added and changed