Nicer sky, there are now segments beneath the Control Point which means there could be a route underneath (there's a small health kit there too!) and soundscapes for some reason
A lot of changes I'm cramming in before it gets playtested!
Added cinematic "scramble" effect showing the segments randomizing. There's also a new window in the spawnrooms to see it from!
Added second level of random segments for more height variation
Segments towards the front are ramps instead of blocks to reduce situations where certain classes may be unable to advance
Segments at mid have been removed temporarily while I work around Hammer messing up paste special
More segment types
Oh yeah... Stickies slide off of func_brushes... oops.
I'm having trouble with making empty segments because of asterixis